Answers inside the app, newer Minecraft versions, and steadier screens
Diagnostic answers now come back inside SpawnBox, the player list and Console recover on their own after a blip, plus new Minecraft versions and safer backups.
Highlights
- · When you send a diagnostic report and we work out what is going on, the answer now comes back to you right inside SpawnBox, as a notification and a card with the fix, so you are not left watching Discord or email for a reply. It reaches you even if you are not signed in.
- · Under some circumstances (after you minimize the window, a connection blip, or a brief server hiccup) the player list could get stuck or go stale. Now it notices and catches itself back up within a few seconds, so the list matches who is really on.
- · Catching the Console and Activity feed up on what you missed is now rebuilt to be dependable. It usually caught up fine before, but could occasionally be left behind on a reopen or reconnect until you nudged it; now it reliably reloads everything that happened while you were away.
- · You can now create servers on the newest Minecraft versions, 26.2 and the 26.1.x line, and creating Paper and Spigot servers works again after it broke on their download service's end.
- · First-time setup could hang and never finish on a computer that already runs Docker Desktop. That is fixed: SpawnBox runs its own engine right beside it, and if one specific Docker Desktop setting would clash, it points you straight at the switch to flip.
- · The memory slider's safety check recently broke and stopped working out how much RAM your PC can spare. That is fixed, and it now also warns you in the moment when a running server is asking for more than your machine can give right then, before it turns into a crash.
- · Your Keep-daily and Keep-weekly numbers now actually control how many backups are kept (they used to be saved but quietly ignored), 'Clean Up Now' runs properly, and deleting a server no longer takes your cloud archives down with it.
- · Your activity history could quietly stop recording joins, deaths, and chat after a scoreboard reset. That gap is fixed.
- · A paused, empty server now shows as paused, instead of holding its last speed reading on screen as though it were still running.
- · Closing SpawnBox from the tray quits it right away now, with no extra prompt in the way.
The theme of this one is simple: when something needs your attention, SpawnBox is better at telling you, and a few screens that could get left behind after a hiccup now recover on their own. There is a new way to hear back from us right inside the app, support for the newest Minecraft versions, and a handful of things that finally do exactly what you set them to.
Send a report, get the answer back in the app
Before, if you sent us a diagnostic report from the Diagnostics screen, hearing back meant watching Discord or email and hoping. Now, when we look at your report and work out what is going on, the reply comes to you right inside SpawnBox, as a notification and a card with the fix laid out plainly. You do not even need to be signed in for it to reach you. If we ever have an answer for you, you will see it the next time you open the app.
The player list catches itself back up
Most of the time the player list just works. But under some circumstances (after you minimized SpawnBox, a connection blip, or a brief server wobble) it could get stuck, either showing “nobody’s here” or people who had already left, and stay that way until you nudged it. Now it notices and catches itself back up within a few seconds, so what is on screen matches who is really on your server. If a server’s detailed data source ever drops out, SpawnBox falls back to basic tracking and brings the full stats back within seconds once it recovers, instead of showing you a richer view than it really has.
The Console and Activity feed catch up reliably now
When you reopen SpawnBox or reconnect, the Console and Activity feed catch you up on everything that happened while you were away. That catch-up worked before, but the way it was pieced together was fragile, so once in a while it could be left behind until you poked it. We rebuilt it to be dependable, so coming back to either screen reliably reloads the full picture instead of leaving you looking at a stale one.
New Minecraft versions, and Paper servers work again
You can now spin up servers on the newest Minecraft versions, including 26.2 and the 26.1.x line. And creating Paper and Spigot servers works again, after those broke when their download service changed how it hands out files.
No more stuck setup on Docker Desktop machines
If your PC already runs Docker Desktop, first-time setup could hang and never finish. That is fixed. SpawnBox now sets up and runs its own engine right alongside Docker Desktop, out of each other’s way.
The memory slider knows your limits again
The memory (RAM) slider has always tried to keep you from handing a server more than your computer can spare, but that safety check recently broke and stopped working out your machine’s real limit. That is fixed. On top of the restored check, it now also warns you in the moment when a running server is asking for more than your machine can give right then, so a bad number gets caught early instead of surfacing as a crash at 2am.
Backups keep exactly what you asked for
A few backup fixes land together:
- Your Keep daily and Keep weekly numbers now actually decide how many backups are kept. They used to be saved but quietly ignored, so the setting finally does what it says.
- Clean Up Now runs properly. It had been failing silently and applying nothing.
- Deleting a server keeps your cloud archives, so removing a server can no longer wipe your off-site copies along with it.
- We closed a rare case where a backup file that was briefly locked (by antivirus, say) or half-written could cause a healthy backup to be thrown out during cleanup.
Your activity history stops going dark
There was a bug where your server’s activity history could quietly stop recording joins, deaths, and chat after a scoreboard reset, leaving a silent gap. That is fixed, so your history stays complete.
Setup steps that keep failing now stop and tell you
Last release, SpawnBox’s background engine learned to stop after a few tries rather than retrying forever. This release extends that same safety net to the deeper setup steps underneath it, so if one of those keeps failing it also stops and shows you a clear, what-to-do-next status instead of flapping away where you would never notice. The “SpawnBox can’t reach the internet” message also names one more common cause now, a particular network setting, alongside VPNs.
Closing from the tray just quits
Closing SpawnBox from the tray quits it right away now, cleanly, with no extra prompt to click through.
Fixes and polish
- Internet Access and Easy Address are now independent, so turning on automatic router setup no longer drags you through the Easy Address step first.
- A paused, empty server now reports itself as paused, instead of leaving its last speed reading frozen on screen as though it were still running.
- The behind-the-scenes chatter that last release started dimming can now be hidden entirely, with a new “Hide background noise” toggle in the Console.
- Fixed reading player data and stats for worlds on the newest layout that also use custom (modded) dimensions.
- Cleared up a few “NaN” values that could show on the free plan.
- Fixed a phantom setup box that could flash on screen, plus some titlebar and tab polish.
- The restart-when-empty option now confirms and shows a clear armed indicator so you know it is on.
- We also published a batch of step-by-step help guides on the site, on installing mods without the command line, getting friends connected without port forwarding, why servers crash and how to fix them, and more.